The $300 Xbox Series S was always designed to be an upgrade for those happy with their $300 Xbox One S systems and setups. Microsoft's FPS Boost program also enhances backward-compatible games with improved speeds as well. While the Xbox Series S didn't have a particularly large range of enhanced games at launch, more and more titles have seen their frame rates boosted on the console with post-launch patches. The Xbox Series S is a far more balanced system overall, designed for a specific segment of the market that may not yet have 4K televisions or favor performance over resolution, and don't want to pay extra for it. The Xbox Series S is a far more balanced system overall. The system isn't designed to be a 4K powerhouse like the Xbox One X is, which effectively uses brute strength to get games up to 4K. This is simply because taking advantage of the improved architecture of the Xbox Series S requires updates and additional optimizations. Source: Microsoft (Image credit: Source: Microsoft)Īt the Xbox Series S reveal, there was some negative commentary over the fact the Xbox Series S will utilize the Xbox One S versions of backward-compatible Gen 8 games, rather than the crisper Xbox One X versions. Once you've enjoyed the SSD loading speeds associated with the Xbox Series X and S, it's incredibly hard to go back to a mechanical Xbox One HDD. Huge games like Grand Theft Auto V and Call of Duty go from having notoriously long load times, often over a minute, down to mere seconds thanks to the rapidity of NVMe. So today, the greatest advantage of NVMe storage is its loading speed. We haven't seen many games take direct advantage of Xbox Velocity Architecture yet (as far as we know), since many games are still targeting the past-gen consoles. The SSD in the Xbox Series S is anywhere up to 40 times faster than the Xbox One X, and new APIs explicitly designed to take advantage of the NVMe can provide some calculative assistance to the GPU and CPU, offloading operations that would bog down the Xbox One X. With Xbox Velocity Architecture and its vastly improved speed over the mechanical HDDs used in the One X, and its advanced decompression block, it can reduce the load on other components in the system to enhance overall efficiency. Fewer and fewer games are targeting the Xbox One X, compounded by the fact it's not even on sale anymore.Īnother piece of this jigsaw is the 512GB NVMe SSD storage. More and more games are being upgraded to support the Xbox Series S directly, too, as we head into 2022 and beyond. The fact that RDNA2 is infused with various DirectX 12 Ultimate benefits, alongside the SSD, means the Xbox Series S should emerge as a more efficient and balanced console once developers start to target it natively, rather than port games across from the Xbox One. The Xbox One X architecture simply doesn't support many of these next-gen innovations. We now have hard confirmation that even the Xbox Series S can produce ray-traced reflections on shiny surfaces and edges, making games more dynamic and immersive. When you look at the Xbox Series S GPU, combined with the more powerful CPU, you get next-gen effects like ray tracing, dynamic lighting, and shadows. Source: Windows Central (Image credit: Source: Windows Central)
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